One of my new favorites. It's insane how this game has such scary moments but can be hilarious at the same time. MAKE MORE PLEASE! Epic indie game. Hungry for egg fried rice now...
It just made me hungry lol Enjoyed the game! and finding all the endings! The guy running towards me really freaked me out lol ALSO the name... loved it.
THE GAME WAS SO FUN AND SIMPLE, I LOVED IT! too bad tho cuz i made a gameplay of it but for some reason it only recorded the main menu and the pause menu :(
This was SO much fun! I loved playing Ritual and this was such a good follow up to it, and it was just as fun to collect all the different endings! Absolutely recommend.
Hey man this game was great, you should def make a sequel to this game with more options and a bigger explorable area (is explorable a word idk lol) as I found myself to wonder around alot only to be met with the restricted area things.
I'm always weary of letting the player wander too far if there is nothing there to find, it just wastes the player's time and is a very unsatisfying experience.
Early in development, you could get out of the car wherever you wanted but it didn't really add anything fun to the game. Opening the map up any more would completely change the scope of the game imo :)
Do you mean the crash as in when it prompts you to have the option to wait for the program to respond? if so then what worked for me was to just wait it out and it loaded after around a minute (w11)
Multiple endings? Car disappeared twice in about seven plays (I was stuck figuring out the 3rd ending) but it really doesn't take away from the game imo. Amazing game!
Very fun game loved the easter egg with the charm from the ritual game. I really enjoyed this game and got good jumpscares. Loved the story too really really great game devs. I got all the endings too which were fun to figure out.
This was fantastic - so far, definitely my favourite of these "going out at night to get some food" games!
I see you used Godot – could I ask how you put together some of it? I'm currently deciding on whether to use Godot or Unity for a similar project, and weighing up the options – the biggest things I'm considering now are modelling the environment/house (preferably all in engine), and doing the shaders and PSX style VFX. Did you do the PSX stuff yourself?
Doing the modelling entirely in-engine with either Godot or Unity would be... challenging? You really need to be using blender or equivalent software for anything more complex than a box lol.
Unity has its own terrain editor and tree creator and while I believe there are 3rd party terrain plugins in the works for Godot, in both instances I'd still rather use blender (though I never got fully fluent with the unity systems).
Unity will have Waaay more tutorials and resources online so is probably easier to get into (maybe? Though I find Godot much easier to actually use!) but Godot isn't lacking in documentation and being open-source vs the money-grubbers that own Unity is a big plus for me lol
Shaders are always a little complex, I'd say creating them in either Unity or Godot is much the same process. The basic NTSC and film grain filters I use I originally found tutorials for online and then modified the parts that didn't work for me. Other than that I just make sure to only use simply geometry and set the game to a low resolution.
Thanks so much for the reply! After seeing Tunic and Crow Country being made with ProBuilder in Unity, I'm interested in a totally in-engine option like that, but it's not a necessity.
That sounds reasonable then and not too crazy. Thanks again, much appreciated!
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This was extremely well done. Kudos the the dev on this one. Here's a sneak peak y'all. Video does not go live till July 4th at 8am.
It just made me hungry lol Enjoyed the game! and finding all the endings! The guy running towards me really freaked me out lol ALSO the name... loved it.
i dont like horror games,but this looks fucking sick also EGGFRIED RICE is the best title for the game i've heard
PDf file almost got me but im too smart for that shi. game starts at 10:16
I am the only one to notice genius of the naming?
Well done! I played through all endings (I think)
THE GAME WAS SO FUN AND SIMPLE, I LOVED IT!
too bad tho cuz i made a gameplay of it but for some reason it only recorded the main menu and the pause menu :(
i really love the fact that there are multiple scenarios for every ending
really good game definitely recommend
keep up the good work
I have a starker
More 2 Endings. Good game.
Ending 3Ending 4
Made a video
Amazing work and detail on this one dude!
I can't wait to see what else you make (Huge fan of ritual).
This was SO much fun! I loved playing Ritual and this was such a good follow up to it, and it was just as fun to collect all the different endings! Absolutely recommend.
Really cool!
Wow, I didn't expect the game to be that creepy and intense. I had an amazing experience collecting all the endings
Nice game! I got 3/4 endings, maybe add a checkpoint after the 2nd visit to the store so we can get the other endings a bit quicker :-D
Good game kinda creepy
Hey man this game was great, you should def make a sequel to this game with more options and a bigger explorable area (is explorable a word idk lol) as I found myself to wonder around alot only to be met with the restricted area things.
You def nailed the creepyness
Thanks!
I'm always weary of letting the player wander too far if there is nothing there to find, it just wastes the player's time and is a very unsatisfying experience.
Early in development, you could get out of the car wherever you wanted but it didn't really add anything fun to the game. Opening the map up any more would completely change the scope of the game imo :)
Best one from Grainwood yet! A fun, creepy, immersive experience.
Uncle Roger should do a let's play reaction to this game.
This was a lot of fun!
Super jeu j'ai adorer =)
Apparently the game doesn't work for me. Whenever I try to open, it just crashes instantly.
Seems to be working for most folks, you're running a modern Windows OS I assume?
Yeah, I try to run it but it just crashes.
Do you mean the crash as in when it prompts you to have the option to wait for the program to respond? if so then what worked for me was to just wait it out and it loaded after around a minute (w11)
No, it doesn't send me that.
Multiple endings? Car disappeared twice in about seven plays (I was stuck figuring out the 3rd ending) but it really doesn't take away from the game imo. Amazing game!
nice game, really enjoyed
just an overall amazing game! 10/10. Great job developer/s
Very fun game loved the easter egg with the charm from the ritual game. I really enjoyed this game and got good jumpscares. Loved the story too really really great game devs. I got all the endings too which were fun to figure out.
Loved the game
How could egg possibly fry this rice?
This was fantastic - so far, definitely my favourite of these "going out at night to get some food" games!
I see you used Godot – could I ask how you put together some of it? I'm currently deciding on whether to use Godot or Unity for a similar project, and weighing up the options – the biggest things I'm considering now are modelling the environment/house (preferably all in engine), and doing the shaders and PSX style VFX. Did you do the PSX stuff yourself?
Doing the modelling entirely in-engine with either Godot or Unity would be... challenging? You really need to be using blender or equivalent software for anything more complex than a box lol.
Unity has its own terrain editor and tree creator and while I believe there are 3rd party terrain plugins in the works for Godot, in both instances I'd still rather use blender (though I never got fully fluent with the unity systems).
Unity will have Waaay more tutorials and resources online so is probably easier to get into (maybe? Though I find Godot much easier to actually use!) but Godot isn't lacking in documentation and being open-source vs the money-grubbers that own Unity is a big plus for me lol
Shaders are always a little complex, I'd say creating them in either Unity or Godot is much the same process. The basic NTSC and film grain filters I use I originally found tutorials for online and then modified the parts that didn't work for me. Other than that I just make sure to only use simply geometry and set the game to a low resolution.
Good luck on your project! :D
Thanks so much for the reply! After seeing Tunic and Crow Country being made with ProBuilder in Unity, I'm interested in a totally in-engine option like that, but it's not a necessity.
That sounds reasonable then and not too crazy. Thanks again, much appreciated!
nice game
my trash pc didnt open opengl eroor ıdk realy. but big big Thank you for reccomending other games <3<3